Also, not all of the skills need to be maxed up by the last level, like this you can still “upgrade” your sim, and also, to me, it looks more realistic. The reason for this inconsistency it, because I tried to give skills depending on the position they are working, because that’s how it is in real life, sometimes we work something and learn a certain skill, that we won’t use or need anymore. Information about the objectives: As you will see, on level 2 of the career track your sim will need to reach level 2 of fabrication, and that’s it.